This, of course, demands the current model to be expanded upon exponentially. Not only would it feature a 3D, rather than 2D plane of motion, but every character in the franchise is designed to pull of outrageous combative maneuvers that would fit in perfectly as “special moves” within the genre. RWBY could take the success of Super Smash Bros. Four extra playable characters could delay development indefinitely. As the second arc of Volume One focuses on Jaune, Team JNPR would probably need to be made playable so as not to disrupt the plot.
This could expand the RWBY universe, while also regulating the pacing of the plot, with tension surrounding the White Fang and Roman Torchwick growing slowly and subtly rather than all at once.Ī major complication with a campaign, however, would be the playable characters. Taking a page out of the numerous Harry Potter games, going to class could be just as important and engaging as taking out a white Beowolf. Based on their detailed recreation of the Emerald Forest, the designers could do an amazing job bringing Beacon Academy to life and letting fans explore the World of Remnant like never before. After the remaining members of Team RWBY are finally implemented, they could essentially create RWBY Volume One: The Video Game, following the events of the first season. There needs to be a reason to exterminate, supported by an overarching plot. There would certainly need to be more concrete objectives, preferably given by NPCs or through cutscenes. Honestly, either direction could be fantastic. Is RWBY: Grimm Eclipse going to be a campaign game or a fighting game? It can’t seem to make up its mind. There aren’t any actual objectives besides killing Grimm and, with enemies that feel like bullet sponges, things can get tedious really quickly. Oh no, I died, time to start over and hopefully get the chance to hack at more Grimm than I got to hack at last time. Oh look, now we have to hack at more Grimm. Additionally, while the updates have spiced things up with objectives, the gameplay is still essentially fixated on endurance. Or the program just crashes your computer. One second you’re dragging Crescent Rose through a Creep, the next second the Creep is literally stuck in the ground, like a macabre sculpture of a dead iguana demon. The occasional glitches are an obvious problem. Despite ironing out many of the game’s mechanical snags, Grimm Eclipse still faces a few major concerns.